![]() ![]() Slowing the combat down gives animators more breathing room when creating spell effects, and the result is that each skill feels like it has substantial weight and power behind it. In many ways, the combat in Diablo IV feels like a better but slightly slower iteration of the Diablo III combat-which has always been one of the core strengths of that game. ![]() ![]() The feel of combat is especially important to get right in an action RPG seeing as it's the action you're doing the most within this genre of games, and Blizzard has nailed it with Diablo IV. The combat felt incredibly impactful, and each of the three classes had skills which made me grin in utter delight each time I used them. Overall, I walked away from BlizzCon with extremely positive impressions of Diablo IV. Below, you can find additional observations about the systems in the game which weren't mentioned in Neinball's write-up in addition to my thoughts on the Diablo IV demo! Last week, our team had the opportunity to play Diablo IV extensively at BlizzCon! Neinball recently published his thoughts on the demo, and while we both generally agree on the promise that Diablo IV shows, we do disagree on which class we preferred to play in the demo. ![]()
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